ID3D11DeviceContext::IASetPrimitiveTopology method

Bind information about the primitive type, and data order that describes input data for the input assembler stage.

Syntax

void IASetPrimitiveTopology(
  D3D11_PRIMITIVE_TOPOLOGY Topology
);

Parameters

Topology

Type: D3D11_PRIMITIVE_TOPOLOGY

The type of primitive and ordering of the primitive data (see D3D11_PRIMITIVE_TOPOLOGY).

Return Value

This method does not return a value.

Remarks

Windows Phone 8: This API is supported.

Requirements

   
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See Also

ID3D11DeviceContext