ID3D11DeviceContext::OMSetDepthStencilState method

Sets the depth-stencil state of the output-merger stage.

Syntax

void OMSetDepthStencilState(
  ID3D11DepthStencilState *pDepthStencilState,
  UINT                    StencilRef
);

Parameters

pDepthStencilState

Type: ID3D11DepthStencilState*

Pointer to a depth-stencil state interface (see ID3D11DepthStencilState) to bind to the device. Set this to NULL to use the default state listed in D3D11_DEPTH_STENCIL_DESC.

StencilRef

Type: UINT

Reference value to perform against when doing a depth-stencil test. See remarks.

Return Value

Returns nothing.

Remarks

To create a depth-stencil state interface, call ID3D11Device::CreateDepthStencilState.

The method will hold a reference to the interfaces passed in. This differs from the device state behavior in Direct3D 10.

Requirements

   
Target Platform Windows
Header d3d11.h
Library D3D11.lib

See Also

ID3D11DeviceContext