A geometry-shader interface manages an executable program (a geometry shader) that controls the geometry-shader stage.
The ID3D11GeometryShader interface has these methods.
The geometry-shader interface has no methods; use HLSL to implement your shader functionality. All shaders are implemented from a common set of features referred to as the common-shader core..
To create a geometry shader interface, call either ID3D11Device::CreateGeometryShader or ID3D11Device::CreateGeometryShaderWithStreamOutput. Before using a geometry shader you must bind it to the device by calling ID3D11DeviceContext::GSSetShader.
This interface is defined in D3D11.h.
|Minimum supported client||Windows 7 [desktop apps | UWP apps]|
|Minimum supported server||Windows Server 2008 R2 [desktop apps | UWP apps]|