ID3D11View interface

A view interface specifies the parts of a resource the pipeline can access during rendering.


The ID3D11View interface has these methods.

Method Description
ID3D11View::GetResource Get the resource that is accessed through this view.


A view interface is the base interface for all views. There are four types of views; a depth-stencil view, a render-target view, a shader-resource view, and an unordered-access view.

All resources must be bound to the pipeline before they can be accessed.


Minimum supported client Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11.h

See Also


Resource Interfaces