D3D11_TEX1D_SRV structure

Specifies the subresource from a 1D texture to use in a shader-resource view.


typedef struct D3D11_TEX1D_SRV {
  UINT MostDetailedMip;
  UINT MipLevels;
} D3D11_TEX1D_SRV;



Type: UINT

Index of the most detailed mipmap level to use; this number is between 0 and MipLevels (from the original Texture1D for which ID3D11Device::CreateShaderResourceView creates a view) -1.


Type: UINT

The maximum number of mipmap levels for the view of the texture. See the remarks.

Set to -1 to indicate all the mipmap levels from MostDetailedMip on down to least detailed.


This structure is one member of a shader-resource-view description (see D3D11_SHADER_RESOURCE_VIEW_DESC).

As an example, assuming MostDetailedMip = 6 and MipLevels = 2, the view will have access to 2 mipmap levels, 6 and 7, of the original texture for which ID3D11Device::CreateShaderResourceView creates the view. In this situation, MostDetailedMip is greater than the MipLevels in the view. However, MostDetailedMip is not greater than the MipLevels in the original resource.


Header d3d11.h

See Also

Resource Structures