ID3D11DeviceContext2::EndEvent method (d3d11_2.h)

Allows applications to annotate the end of a range of graphics commands.

Syntax

void EndEvent();

Return value

None

Remarks

EndEvent allows applications to annotate the end of a range of graphics commands, in order to provide more context to what the GPU is executing. When the appropriate ETW logging is not enabled, this method does nothing. When ETW logging is enabled, an additional marker is correlated between the CPU and GPU timelines.

Requirements

Requirement Value
Minimum supported client Windows 8.1 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d3d11_2.h

See also

ID3D11DeviceContext2