D3D11_UNORDERED_ACCESS_VIEW_DESC1 structure (d3d11_3.h)

Describes the subresources from a resource that are accessible using an unordered-access view.

Syntax

typedef struct D3D11_UNORDERED_ACCESS_VIEW_DESC1 {
  DXGI_FORMAT         Format;
  D3D11_UAV_DIMENSION ViewDimension;
  union {
    D3D11_BUFFER_UAV       Buffer;
    D3D11_TEX1D_UAV        Texture1D;
    D3D11_TEX1D_ARRAY_UAV  Texture1DArray;
    D3D11_TEX2D_UAV1       Texture2D;
    D3D11_TEX2D_ARRAY_UAV1 Texture2DArray;
    D3D11_TEX3D_UAV        Texture3D;
  };
} D3D11_UNORDERED_ACCESS_VIEW_DESC1;

Members

Format

A DXGI_FORMAT-typed value that specifies the data format.

ViewDimension

A D3D11_UAV_DIMENSION-typed value that specifies the resource type of the view. This type is the same as the resource type of the underlying resource. This member also determines which _UAV to use in the union below.

Buffer

A D3D11_BUFFER_UAV structure that specifies which buffer elements can be accessed.

Texture1D

A D3D11_TEX1D_UAV structure that specifies the subresources in a 1D texture that can be accessed.

Texture1DArray

A D3D11_TEX1D_ARRAY_UAV structure that specifies the subresources in a 1D texture array that can be accessed.

Texture2D

A D3D11_TEX2D_UAV1 structure that specifies the subresources in a 2D texture that can be accessed.

Texture2DArray

A D3D11_TEX2D_ARRAY_UAV1 structure that specifies the subresources in a 2D texture array that can be accessed.

Texture3D

A D3D11_TEX3D_UAV structure that specifies subresources in a 3D texture that can be accessed.

Remarks

An unordered-access-view description is passed into ID3D11Device3::CreateUnorderedAccessView1 to create a view.

Requirements

Requirement Value
Header d3d11_3.h

See also

Resource Structures