D3D11_SHADER_VERSION_TYPE Enumeration

Indicates shader type.

Syntax

typedef enum D3D11_SHADER_VERSION_TYPE {
  D3D11_SHVER_PIXEL_SHADER,
  D3D11_SHVER_VERTEX_SHADER,
  D3D11_SHVER_GEOMETRY_SHADER,
  D3D11_SHVER_HULL_SHADER,
  D3D11_SHVER_DOMAIN_SHADER,
  D3D11_SHVER_COMPUTE_SHADER,
  D3D11_SHVER_RESERVED0
} ;

Constants

D3D11_SHVER_PIXEL_SHADER Pixel shader.
D3D11_SHVER_VERTEX_SHADER Vertex shader.
D3D11_SHVER_GEOMETRY_SHADER Geometry shader.
D3D11_SHVER_HULL_SHADER Hull shader.
D3D11_SHVER_DOMAIN_SHADER Domain shader.
D3D11_SHVER_COMPUTE_SHADER Compute shader.
D3D11_SHVER_RESERVED0 Indicates the end of the enumeration constants.

Requirements

   
Header d3d11shader.h

See Also

Shader Enumerations