ID3D11ShaderReflection::GetResourceBindingDescByName method (d3d11shader.h)

Get a description of how a resource is bound to a shader.

Syntax

HRESULT GetResourceBindingDescByName(
  [in]  LPCSTR                       Name,
  [out] D3D11_SHADER_INPUT_BIND_DESC *pDesc
);

Parameters

[in] Name

Type: LPCSTR

The constant-buffer name of the resource.

[out] pDesc

Type: D3D11_SHADER_INPUT_BIND_DESC*

A pointer to an input-binding description. See D3D11_SHADER_INPUT_BIND_DESC.

Return value

Type: HRESULT

Returns one of the following Direct3D 11 Return Codes.

Remarks

A shader consists of executable code (the compiled HLSL functions) and a set of resources that supply the shader with input data. GetResourceBindingDescByName gets information about how one resource in the set is bound as an input to the shader. The Name parameter specifies the name of the resource.

This method's interface is hosted in the out-of-box DLL D3DCompiler_xx.dll.

Requirements

Requirement Value
Target Platform Windows
Header d3d11shader.h
Library D3DCompiler.lib
DLL D3DCompiler_47.dll

See also

ID3D11ShaderReflection Interface