D3D12_ELEMENTS_LAYOUT enumeration (d3d12.h)

Describes how the locations of elements are identified.

Syntax

typedef enum D3D12_ELEMENTS_LAYOUT {
  D3D12_ELEMENTS_LAYOUT_ARRAY = 0,
  D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS = 0x1
} ;

Constants

 
D3D12_ELEMENTS_LAYOUT_ARRAY
Value: 0
For a data set of n elements, the pointer parameter points to the start of n elements in memory.
D3D12_ELEMENTS_LAYOUT_ARRAY_OF_POINTERS
Value: 0x1
For a data set of n elements, the pointer parameter points to an array of n pointers in memory, each pointing to an individual element of the set.

Requirements

Requirement Value
Header d3d12.h