D3D12_TEXTURE_ADDRESS_MODE Enumeration

Identifies a technique for resolving texture coordinates that are outside of the boundaries of a texture.

Syntax

typedef enum D3D12_TEXTURE_ADDRESS_MODE {
  D3D12_TEXTURE_ADDRESS_MODE_WRAP,
  D3D12_TEXTURE_ADDRESS_MODE_MIRROR,
  D3D12_TEXTURE_ADDRESS_MODE_CLAMP,
  D3D12_TEXTURE_ADDRESS_MODE_BORDER,
  D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE
} ;

Constants

D3D12_TEXTURE_ADDRESS_MODE_WRAP Tile the texture at every (u,v) integer junction. For example, for u values between 0 and 3, the texture is repeated three times.
D3D12_TEXTURE_ADDRESS_MODE_MIRROR Flip the texture at every (u,v) integer junction. For u values between 0 and 1, for example, the texture is addressed normally; between 1 and 2, the texture is flipped (mirrored); between 2 and 3, the texture is normal again; and so on.
D3D12_TEXTURE_ADDRESS_MODE_CLAMP Texture coordinates outside the range [0.0, 1.0] are set to the texture color at 0.0 or 1.0, respectively.
D3D12_TEXTURE_ADDRESS_MODE_BORDER Texture coordinates outside the range [0.0, 1.0] are set to the border color specified in D3D12_SAMPLER_DESC or HLSL code.
D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE Similar to D3D12_TEXTURE_ADDRESS_MODE_MIRROR and D3D12_TEXTURE_ADDRESS_MODE_CLAMP. Takes the absolute value of the texture coordinate (thus, mirroring around 0), and then clamps to the maximum value.

Remarks

This enum is used by the D3D12_SAMPLER_DESC structure.

Requirements

   
Header d3d12.h

See Also

Core Enumerations