ID3D12GraphicsCommandList::SetGraphicsRootShaderResourceView method

Sets a CPU descriptor handle for the shader resource in the graphics root signature.

Syntax

void SetGraphicsRootShaderResourceView(
  UINT                      RootParameterIndex,
  D3D12_GPU_VIRTUAL_ADDRESS BufferLocation
);

Parameters

RootParameterIndex

Type: UINT

The slot number for binding.

BufferLocation

Type: D3D12_GPU_VIRTUAL_ADDRESS

The GPU virtual address of the Buffer. Textures are not supported. D3D12_GPU_VIRTUAL_ADDRESS is a typedef'd alias of UINT64.

Return Value

This method does not return a value.

Requirements

   
Target Platform Windows
Header d3d12.h
Library D3d12.lib
DLL D3d12.dll

See Also

ID3D12GraphicsCommandList