ID3D12GraphicsCommandList::SetPipelineState method

Sets all shaders and programs most of the fixed-function state of the graphics processing unit (GPU) pipeline.

Syntax

void SetPipelineState(
  ID3D12PipelineState *pPipelineState
);

Parameters

pPipelineState

Type: ID3D12PipelineState*

Pointer to the ID3D12PipelineState containing the pipeline state data.

Return Value

This method does not return a value.

Requirements

   
Target Platform Windows
Header d3d12.h
Library D3d12.lib
DLL D3d12.dll

See Also

ID3D12GraphicsCommandList