Encapsulates a list of graphics commands for rendering, extending the interface to support writing immediate values directly to a buffer.
Note This interface was introduced in the Windows 10 Fall Creators Update, and as such is the latest version of the ID3D12GraphicsCommandList interface. Applications targeting the Windows 10 Fall Creators Update and later should use this interface instead of ID3D12GraphicsCommandList1 or ID3D12GraphicsCommandList.
The ID3D12GraphicsCommandList2 interface has these methods.
|ID3D12GraphicsCommandList2::WriteBufferImmediate||Writes a number of 32-bit immediate values to the specified buffer locations directly from the command stream.|