D3D12_PIPELINE_STATE_STREAM_DESC structure

Describes a pipeline state stream.

Syntax

typedef struct D3D12_PIPELINE_STATE_STREAM_DESC {
  SIZE_T SizeInBytes;
  void   *pPipelineStateSubobjectStream;
} D3D12_PIPELINE_STATE_STREAM_DESC;

Members

SizeInBytes

SAL: In

Specifies the size of the opaque data structure pointed to by the pPipelineStateSubobjectStream member, in bytes.

pPipelineStateSubobjectStream

SAL: In_reads(Inexpressible("Dependentonsizeofsubobjects"))

Specifies the address of a data structure that describes as a bytestream an arbitrary pipeline state subobject.

Remarks

Use this structure with the ID3D12Device1::CreatePipelineState method to create pipeline state objects.

Requirements

   
Header d3d12.h

See Also

Core Structures