D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV structure

A shader resource view (SRV) structure for storing a raytracing acceleration structure.

Syntax

typedef struct D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV {
  D3D12_GPU_VIRTUAL_ADDRESS Location;
} D3D12_RAYTRACING_ACCELERATION_STRUCTURE_SRV;

Members

Location

The GPU virtual address of the SRV.

Requirements

   
Header d3d12.h