D3D12_TEX1D_ARRAY_SRV structure

Describes the subresources from an array of 1D textures to use in a shader-resource view.

Syntax

typedef struct D3D12_TEX1D_ARRAY_SRV {
  UINT  MostDetailedMip;
  UINT  MipLevels;
  UINT  FirstArraySlice;
  UINT  ArraySize;
  FLOAT ResourceMinLODClamp;
} D3D12_TEX1D_ARRAY_SRV;

Members

MostDetailedMip

Index of the most detailed mipmap level to use; this number is between 0 and MipLevels (from the original Texture1D for which ID3D12Device::CreateShaderResourceView creates a view) -1.

MipLevels

The maximum number of mipmap levels for the view of the texture. See the remarks in D3D12_TEX1D_SRV.

Set to -1 to indicate all the mipmap levels from MostDetailedMip on down to least detailed.

FirstArraySlice

The index of the first texture to use in an array of textures.

ArraySize

Number of textures in the array.

ResourceMinLODClamp

A value to clamp sample LOD values to. For example, if you specify 2.0f for the clamp value, you ensure that no individual sample accesses a mip level less than 2.0f.

Remarks

This structure is one member of a shader-resource-view description, D3D12_SHADER_RESOURCE_VIEW_DESC.

Requirements

   
Header d3d12.h

See Also

Core Structures