D3D12_TEX2DMS_DSV structure

Describes the subresource from a multi sampled 2D texture that is accessible to a depth-stencil view.

Syntax

typedef struct D3D12_TEX2DMS_DSV {
  UINT UnusedField_NothingToDefine;
} D3D12_TEX2DMS_DSV;

Members

UnusedField_NothingToDefine

Unused.

Remarks

This structure is a member of the D3D12_DEPTH_STENCIL_VIEW_DESC structure.

Because a multi sampled 2D texture contains a single subresource, there is nothing to specify in D3D12_TEX2DMS_DSV. Consequently, UnusedField_NothingToDefine is included so that this structure will compile in C.

Requirements

   
Header d3d12.h

See Also

Core Structures