IDirect3DDevice9::CreateOffscreenPlainSurface method (d3d9helper.h)

Create an off-screen surface.

Syntax

HRESULT CreateOffscreenPlainSurface(
  [in]          UINT              Width,
  [in]          UINT              Height,
  [in]          D3DFORMAT         Format,
  [in]          D3DPOOL           Pool,
  [out, retval] IDirect3DSurface9 **ppSurface,
  [in]          HANDLE            *pSharedHandle
);

Parameters

[in] Width

Type: UINT

Width of the surface.

[in] Height

Type: UINT

Height of the surface.

[in] Format

Type: D3DFORMAT

Format of the surface. See D3DFORMAT.

[in] Pool

Type: D3DPOOL

Surface pool type. See D3DPOOL.

[out, retval] ppSurface

Type: IDirect3DSurface9**

Pointer to the IDirect3DSurface9 interface created.

[in] pSharedHandle

Type: HANDLE*

Reserved. Set this parameter to NULL. This parameter can be used in Direct3D 9 for Windows Vista to share resources.

Return value

Type: HRESULT

If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be the following: D3DERR_INVALIDCALL.

Remarks

D3DPOOL_SCRATCH will return a surface that has identical characteristics to a surface created by the DirectX 8.x method CreateImageSurface.

D3DPOOL_DEFAULT is the appropriate pool for use with the IDirect3DDevice9::StretchRect and IDirect3DDevice9::ColorFill.

D3DPOOL_MANAGED is not allowed when creating an offscreen plain surface. For more information about memory pools, see D3DPOOL.

Off-screen plain surfaces are always lockable, regardless of their pool types.

Requirements

Requirement Value
Target Platform Windows
Header d3d9helper.h (include D3D9.h)
Library D3D9.lib

See also

IDirect3DDevice9