Sets the state value for the currently assigned texture.
HRESULT SetTextureStageState( DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value );
Stage identifier of the texture for which the state value is set. Stage identifiers are zero-based. Devices can have up to eight set textures, so the maximum value allowed for Stage is 7.
Texture state to set. This parameter can be any member of the D3DTEXTURESTAGESTATETYPE enumerated type.
State value to set. The meaning of this value is determined by the Type parameter.
If the method succeeds, the return value is D3D_OK. If the method fails, the return value can be D3DERR_INVALIDCALL.
|Header||d3d9helper.h (include D3D9.h)|