_D3D_SHADER_VARIABLE_FLAGS Enumeration

Values that identify information about a shader variable.

Syntax

typedef enum _D3D_SHADER_VARIABLE_FLAGS {
  D3D_SVF_USERPACKED             ,
  D3D_SVF_USED                   ,
  D3D_SVF_INTERFACE_POINTER      ,
  D3D_SVF_INTERFACE_PARAMETER    ,
  D3D10_SVF_USERPACKED           ,
  D3D10_SVF_USED                 ,
  D3D11_SVF_INTERFACE_POINTER    ,
  D3D11_SVF_INTERFACE_PARAMETER  ,
  D3D_SVF_FORCE_DWORD
} D3D_SHADER_VARIABLE_FLAGS;

Constants

D3D_SVF_USERPACKED Indicates that the registers assigned to this shader variable were explicitly declared in shader code (instead of automatically assigned by the compiler).
D3D_SVF_USED Indicates that this variable is used by this shader. This value confirms that a particular shader variable (which can be common to many different shaders) is indeed used by a particular shader.
D3D_SVF_INTERFACE_POINTER Indicates that this variable is an interface.
D3D_SVF_INTERFACE_PARAMETER Indicates that this variable is a parameter of an interface.
D3D10_SVF_USERPACKED Indicates that the registers assigned to this shader variable were explicitly declared in shader code (instead of automatically assigned by the compiler).
D3D10_SVF_USED Indicates that this variable is used by this shader. This value confirms that a particular shader variable (which can be common to many different shaders) is indeed used by a particular shader.
D3D11_SVF_INTERFACE_POINTER Indicates that this variable is an interface.
D3D11_SVF_INTERFACE_PARAMETER Indicates that this variable is a parameter of an interface.
D3D_SVF_FORCE_DWORD This value is not used by a programmer; it exists to force the enumeration to compile to 32 bits.

Remarks

A call to the ID3D11ShaderReflectionVariable::GetDesc method returns D3D_SHADER_VARIABLE_FLAGS values in the uFlags member of a D3D11_SHADER_VARIABLE_DESC structure.

Requirements

   
Header d3dcommon.h

See Also

Common Version Enumerations