D3D_TESSELLATOR_DOMAIN Enumeration

Domain options for tessellator data.

Syntax

typedef enum D3D_TESSELLATOR_DOMAIN {
  D3D_TESSELLATOR_DOMAIN_UNDEFINED,
  D3D_TESSELLATOR_DOMAIN_ISOLINE,
  D3D_TESSELLATOR_DOMAIN_TRI,
  D3D_TESSELLATOR_DOMAIN_QUAD,
  D3D11_TESSELLATOR_DOMAIN_UNDEFINED,
  D3D11_TESSELLATOR_DOMAIN_ISOLINE,
  D3D11_TESSELLATOR_DOMAIN_TRI,
  D3D11_TESSELLATOR_DOMAIN_QUAD
} ;

Constants

D3D_TESSELLATOR_DOMAIN_UNDEFINED
D3D_TESSELLATOR_DOMAIN_ISOLINE
D3D_TESSELLATOR_DOMAIN_TRI
D3D_TESSELLATOR_DOMAIN_QUAD
D3D11_TESSELLATOR_DOMAIN_UNDEFINED The data type is undefined.
D3D11_TESSELLATOR_DOMAIN_ISOLINE Isoline data.
D3D11_TESSELLATOR_DOMAIN_TRI Triangle data.
D3D11_TESSELLATOR_DOMAIN_QUAD Quad data.

Remarks

The data domain defines the type of data. This enumeration is used by D3D11_SHADER_DESC.

The D3D11_TESSELLATOR_DOMAIN enumeration is type defined in the D3D11Shader.h header file as a D3D_TESSELLATOR_DOMAIN enumeration, which is fully defined in the D3DCommon.h header file.


typedef D3D_TESSELLATOR_DOMAIN D3D11_TESSELLATOR_DOMAIN;

Requirements

   
Header d3dcommon.h

See Also

Shader Enumerations