Scrolls a rectangular area of a Microsoft DirectComposition logical surface.
HRESULT Scroll( const RECT *scrollRect, const RECT *clipRect, int offsetX, int offsetY );
The rectangular area of the surface to be scrolled, relative to the upper-left corner of the surface. If this parameter is NULL, the entire surface is scrolled.
The clipRect clips the destination (scrollRect after offset) of the scroll. The only bitmap content that will be scrolled are those that remain inside the clip rectangle after the scroll is completed.
The amount of horizontal scrolling, in pixels. Use positive values to scroll right, and negative values to scroll left.
The amount of vertical scrolling, in pixels. Use positive values to scroll down, and negative values to scroll up.
If the function succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code. See DirectComposition Error Codes for a list of error codes.
This method allows an application to blt/copy a sub-rectangle of a DirectComposition surface object. This avoids re-rendering content that is already available.
The scrollRect rectangle must be contained in the boundaries of the surface. If the scrollRect rectangle goes outside the bounds of the surface, this method fails.
The bits copied by the scroll operation (source) are defined by the intersection of the scrollRect and clipRect rectangles.
The bits shown on the screen (destination) are defined by the intersection of the offset source rectangle and clipRect.
The application is responsible for ensuring that the scrollable area for an IDCompositionVirtualSurface is limited to valid pixels. The behavior for invalid pixels in the scrollRect is undefined.
Virtual surface sub-rectangular areas that were discarded by a trim or a resize operation can't be scrolled even if the trim or resize is applied in the same batch. Trim and Resize are applied immediately.
|Minimum supported client||Windows 8 [desktop apps only]|
|Minimum supported server||Windows Server 2012 [desktop apps only]|