IDXGIFactory interface

An IDXGIFactory interface implements methods for generating DXGI objects (which handle full screen transitions).

Methods

The IDXGIFactory interface has these methods.

Method Description
IDXGIFactory::CreateSoftwareAdapter Create an adapter interface that represents a software adapter.
IDXGIFactory::CreateSwapChain Creates a swap chain.
IDXGIFactory::EnumAdapters Enumerates the adapters (video cards).
IDXGIFactory::GetWindowAssociation Get the window through which the user controls the transition to and from full screen.
IDXGIFactory::MakeWindowAssociation Allows DXGI to monitor an application's message queue for the alt-enter key sequence (which causes the application to switch from windowed to full screen or vice versa).

Remarks

Create a factory by calling CreateDXGIFactory.

Because you can create a Direct3D device without creating a swap chain, you might need to retrieve the factory that is used to create the device in order to create a swap chain. You can request the IDXGIDevice interface from the Direct3D device and then use the IDXGIObject::GetParent method to locate the factory. The following code shows how.

IDXGIDevice * pDXGIDevice = nullptr;
hr = g_pd3dDevice->QueryInterface(__uuidof(IDXGIDevice), (void **)&pDXGIDevice);

IDXGIAdapter * pDXGIAdapter = nullptr;
hr = pDXGIDevice->GetAdapter( &pDXGIAdapter );

IDXGIFactory * pIDXGIFactory = nullptr;
pDXGIAdapter->GetParent(__uuidof(IDXGIFactory), (void **)&pIDXGIFactory);

Windows Phone 8: This API is supported.

Requirements

   
Target Platform Windows
Header dxgi.h

See Also

DXGI Interfaces

IDXGIObject