GraphicsPath::AddBezier(constPoint&,constPoint&,constPoint&,constPoint&) method (gdipluspath.h)

The GraphicsPath::AddBezier method adds a Bézier spline to the current figure of this path.

Syntax

Status AddBezier(
  [in, ref] const Point & pt1,
  [in, ref] const Point & pt2,
  [in, ref] const Point & pt3,
  [in, ref] const Point & pt4
);

Parameters

[in, ref] pt1

Type: const Point

Reference to a point at which to start the Bézier spline.

[in, ref] pt2

Type: const Point

Reference to a point that is the first control point of the Bézier spline.

[in, ref] pt3

Type: const Point

Reference to a point that is the second control point of the Bézier spline.

[in, ref] pt4

Type: const Point

Reference to a point at which to end the Bézier spline.

Return value

Type: Status

If the method succeeds, it returns Ok, which is an element of the Status enumeration.

If the method fails, it returns one of the other elements of the Status enumeration.

Requirements

Requirement Value
Minimum supported client Windows XP, Windows 2000 Professional [desktop apps only]
Minimum supported server Windows 2000 Server [desktop apps only]
Target Platform Windows
Header gdipluspath.h (include Gdiplus.h)
Library Gdiplus.lib
DLL Gdiplus.dll

See also

AddBezier Methods

AddBeziers Methods

AddCurve Methods

Bézier Splines

Clipping with a Region

Constructing and Drawing Paths

Creating a Path Gradient

Drawing Bézier Splines

GraphicsPath

Paths

Point