GraphicsPath::AddLines method

The GraphicsPath::AddLines method adds a sequence of connected lines to the current figure of this path.

Syntax

Status AddLines(
  IN const PointF *points,
  IN INT          count
);

Parameters

points

Pointer to an array of points that specify the starting and ending points of the lines. The first point in the array is the starting point of the first line, and the last point in the array is the ending point of the last line. Each of the other points serves as ending point for one line and starting point for the next line.

count

Integer that specifies the number of elements in the points array.

Return Value

Type: Status

If the method succeeds, it returns Ok, which is an element of the Status enumeration.

If the method fails, it returns one of the other elements of the Status enumeration.

Remarks

Examples

The following example creates a GraphicsPath object path, adds a sequence of four connected lines to path, and then draws path.

VOID Example_AddLines(HDC hdc)
{
   Graphics graphics(hdc);

   PointF pts[] = {PointF(20.0f, 20.0f),
                   PointF(30.0f, 30.0f),
                   PointF(40.0f, 25.0f),
                   PointF(50.0f, 30.0f),
                   PointF(60.0f, 20.0f)};

   GraphicsPath path;
   path.AddLines(pts, 5);

   // Draw the path.
   Pen pen(Color(255, 255, 0, 0));
   graphics.DrawPath(&pen, &path);
}

Requirements

   
Header gdipluspath.h

See Also

AddLine Methods

AddLines Methods

Clipping with a Region

Constructing and Drawing Paths

Creating a Path Gradient

GraphicsPath

Paths

Pens, Lines, and Rectangles

PointF

Using a Pen to Draw Lines and Rectangles