Retrieves information about the opacity of the object, and what drawing aspects are supported.
HRESULT GetViewStatus( DWORD *pdwStatus );
A pointer to the view status. This information is returned as a combination of the VIEWSTATUS enumeration values.
This method returns S_OK on success.
In order to optimize the drawing process, the container needs to be able to determine whether an object is opaque and whether it has a solid background. It is not necessary to redraw objects that are entirely covered by a completely opaque object. Other operations, such as scrolling for example, can also be highly optimized if an object is opaque and has a solid background.
The IViewObjectEx::GetViewStatus method returns whether the object is entirely opaque or not (VIEWSTATUS_OPAQUE bit) and whether its background is solid (VIEWSTATUS_SOLIDBKGND bit). This information may change in time. An object may be opaque at a given time and become totally or partially transparent later on, for example, because of a change of the BackStyle property. An object should notify its sites when it changes using IAdviseSinkEx::OnViewStatusChange so the sites can cache this information for high speed access.
Objects not supporting IViewObjectEx are considered to be always transparent.
The IViewObjectEx::GetViewStatus method also returns a combination of bits indicating which aspects are supported.
If a given drawing aspect is not supported, all IViewObjectEx methods taking a drawing aspect as an input parameter should fail and return E_INVALIDARG. The IViewObjectEx::GetViewStatus method allows the container to get back information about all drawing aspects in one quick call. Normally the set of supported drawing aspects should not change with time. However, if this was not the case, an object should notify its container using IAdviseSinkEx::OnViewStatusChange.
Which drawing aspects are supported is independent of whether the object is opaque, partially transparent, or totally transparent. In particular, a transparent object that does not support DVASPECT_TRANSPARENT should be drawn correctly during the back to front pass using DVASPECT_CONTENT. However, this is likely to result in more flicker.
|Minimum supported client||Windows 2000 Professional [desktop apps only]|
|Minimum supported server||Windows 2000 Server [desktop apps only]|