GetStateTextA function

Retrieves a localized string that describes an object's state for a single predefined state bit flag. Because state values are a combination of one or more bit flags, clients call this function more than once to retrieve all state strings.

Syntax

UINT GetStateTextA(
  DWORD lStateBit,
  LPSTR lpszState,
  UINT  cchState
);

Parameters

lStateBit

Type: DWORD

One of the object state constants.

lpszState

Type: LPTSTR

Address of a buffer that receives the state text string. If this parameter is NULL, the function returns the state string's length, not including the null character.

cchState

Type: UINT

The size of the buffer that is pointed to by the lpszStateBit parameter. For ANSI strings, this value is measured in bytes; for Unicode strings, it is measured in characters.

Return Value

Type: UINT

If successful, and if lpszStateBit is non-NULL, the return value is the number of bytes (ANSI strings) or characters (Unicode strings) that are copied into the buffer, not including the null-terminated character. If lpszStateBit is NULL, the return value represents the string's length, not including the null character.

If the string resource does not exist, or if the lpszStateBit parameter is not a valid pointer, the return value is zero (0). To get extended error information, call GetLastError.

Remarks

This function accepts only one state bit at a time, not a bitmask.

Requirements

   
Minimum supported client Windows 2000 Professional [desktop apps only]
Minimum supported server Windows Server 2003 [desktop apps only]
Target Platform Windows
Header oleacc.h
Library Oleacc.lib
DLL Oleacc.dll
Redistributable Active Accessibility 1.3 RDK on Windows NT 4.0 with SP6 and later and Windows 95