Direct3D 11 Return Codes
The return codes from API functions.
|D3D11_ERROR_FILE_NOT_FOUND||The file was not found.|
|D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS||There are too many unique instances of a particular type of state object.|
|D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS||There are too many unique instances of a particular type of view object.|
|D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD||The first call to ID3D11DeviceContext::Map after either ID3D11Device::CreateDeferredContext or ID3D11DeviceContext::FinishCommandList per Resource was not D3D11_MAP_WRITE_DISCARD.|
|D3DERR_INVALIDCALL (replaced with DXGI_ERROR_INVALID_CALL)||The method call is invalid. For example, a method's parameter may not be a valid pointer.|
|D3DERR_WASSTILLDRAWING (replaced with DXGI_ERROR_WAS_STILL_DRAWING)||The previous blit operation that is transferring information to or from this surface is incomplete.|
|E_FAIL||Attempted to create a device with the debug layer enabled and the layer is not installed.|
|E_INVALIDARG||An invalid parameter was passed to the returning function.|
|E_OUTOFMEMORY||Direct3D could not allocate sufficient memory to complete the call.|
|E_NOTIMPL||The method call isn't implemented with the passed parameter combination.|
|S_FALSE||Alternate success value, indicating a successful but nonstandard completion (the precise meaning depends on context).|
|S_OK||No error occurred.|
For more return codes, see DXGI_ERROR.