CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL structure

A helper structure used to describe a depth stencil description as a single object suitable for a stream description.

Syntax

struct CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL {
                                              CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
                                              CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL(CD3DX12_DEPTH_STENCIL_DESC const &i);
  CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL operator=(CD3DX12_DEPTH_STENCIL_DESC const& i);
                                              operator CD3DX12_DEPTH_STENCIL_DESC() const;
};

Members

CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL

Creates a new, uninitialized, instance of a CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL.

CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL(CD3DX12_DEPTH_STENCIL_DESC const &i)

Creates a new instance of a CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL, initialized with a subobject type of D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL and subobject data copied from i, a CD3DX12_DEPTH_STENCIL_DESC structure.

operator=(CD3DX12_DEPTH_STENCIL_DESC const& i)

Copy-assignment operator.

operator CD3DX12_DEPTH_STENCIL_DESC() const

Implicit conversion to a CD3DX12_DEPTH_STENCIL_DESC structure.

Remarks

CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL is a typedef specialization of the CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT template, and is defined as follows:

typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<CD3DX12_DEPTH_STENCIL_DESC, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL, CD3DX12_DEFAULT>
    CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL;
          

Requirements

Header
D3dx12.h

See also

Helper Structures for D3D12

CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT

D3D12_PIPELINE_STATE_SUBOBJECT_TYPE