CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 structure

A helper structure used to describe a depth stencil description as a single object suitable for a stream description.

Syntax

struct CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 {
                                               CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
                                               CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1(CD3DX12_DEPTH_STENCIL_DESC1 const &i);
  CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 operator=(CD3DX12_DEPTH_STENCIL_DESC1 const& i);
                                               operator CD3DX12_DEPTH_STENCIL_DESC1() const;
};

Members

CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1

Creates a new, uninitialized, instance of a CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1.

CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1(CD3DX12_DEPTH_STENCIL_DESC1 const &i)

Creates a new instance of a CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1, initialized with a subobject type of D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1 and subobject data copied from i, a CD3DX12_DEPTH_STENCIL_DESC1 structure.

operator=(CD3DX12_DEPTH_STENCIL_DESC1 const& i)

Copy-assignment operator.

operator CD3DX12_DEPTH_STENCIL_DESC1() const

Implicit conversion to a CD3DX12_DEPTH_STENCIL_DESC1 structure.

Remarks

CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1 is a typedef specialization of the CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT template, and is defined as follows:

typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<CD3DX12_DEPTH_STENCIL_DESC1, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_DEPTH_STENCIL1, CD3DX12_DEFAULT>
    CD3DX12_PIPELINE_STATE_STREAM_DEPTH_STENCIL1;
          

Requirements

Header
D3dx12.h

See also

Helper Structures for D3D12

CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT

D3D12_PIPELINE_STATE_SUBOBJECT_TYPE