CD3DX12_PIPELINE_STATE_STREAM_FLAGS structure

A helper structure used to describe pipeline state flags as a single object suitable for a stream description.

Syntax

struct CD3DX12_PIPELINE_STATE_STREAM_FLAGS {
                                      CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
                                      CD3DX12_PIPELINE_STATE_STREAM_FLAGS(D3D12_PIPELINE_STATE_FLAGS const &i);
  CD3DX12_PIPELINE_STATE_STREAM_FLAGS operator=(D3D12_PIPELINE_STATE_FLAGS const& i);
                                      operator D3D12_PIPELINE_STATE_FLAGS() const;
};

Members

CD3DX12_PIPELINE_STATE_STREAM_FLAGS

Creates a new, uninitialized, instance of a CD3DX12_PIPELINE_STATE_STREAM_FLAGS.

CD3DX12_PIPELINE_STATE_STREAM_FLAGS(D3D12_PIPELINE_STATE_FLAGS const &i)

Creates a new instance of a CD3DX12_PIPELINE_STATE_STREAM_FLAGS, initialized with a subobject type of D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS and subobject data copied from i, a D3D12_PIPELINE_STATE_FLAGS structure.

operator=(D3D12_PIPELINE_STATE_FLAGS const& i)

Copy-assignment operator.

operator D3D12_PIPELINE_STATE_FLAGS() const

Implicit conversion to a D3D12_PIPELINE_STATE_FLAGS structure.

Remarks

CD3DX12_PIPELINE_STATE_STREAM_FLAGS is a typedef specialization of the CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT template, and is defined as follows:

typedef CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT<D3D12_PIPELINE_STATE_FLAGS, D3D12_PIPELINE_STATE_SUBOBJECT_TYPE_FLAGS>
    CD3DX12_PIPELINE_STATE_STREAM_FLAGS;
          

Requirements

Header
D3dx12.h

See also

Helper Structures for D3D12

CD3DX12_PIPELINE_STATE_STREAM_SUBOBJECT

D3D12_PIPELINE_STATE_SUBOBJECT_TYPE