CD3DX12_ROOT_PARAMETER structure

A helper structure to enable easy initialization of a D3D12_ROOT_PARAMETER structure.

Syntax

struct CD3DX12_ROOT_PARAMETER  : public D3D12_ROOT_PARAMETER{
       CD3DX12_ROOT_PARAMETER();
       explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o);
  void static inline InitAsDescriptorTable(D3D12_ROOT_PARAMETER &rootParam, UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsConstants(D3D12_ROOT_PARAMETER &rootParam, UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsConstantBufferView(D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsShaderResourceView(D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void static inline InitAsUnorderedAccessView(D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsDescriptorTable(UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsConstants(UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsConstantBufferView(UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsShaderResourceView(UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
  void inline InitAsUnorderedAccessView(UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL);
};

Members

CD3DX12_ROOT_PARAMETER()

Creates a new, uninitialized, instance of a CD3DX12_ROOT_PARAMETER.

explicit CD3DX12_ROOT_PARAMETER(const D3D12_ROOT_PARAMETER &o)

Creates a new instance of a CD3DX12_ROOT_PARAMETER, initialized with the contents of another D3D12_ROOT_PARAMETER structure.

static inline InitAsDescriptorTable(D3D12_ROOT_PARAMETER &rootParam, UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Specifies a function that initializes the following parameters:

D3D12_ROOT_PARAMETER &rootParam

UINT numDescriptorRanges

D3D12_DESCRIPTOR_RANGE* pDescriptorRanges

(opt) D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL

static inline InitAsConstants(D3D12_ROOT_PARAMETER &rootParam, UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Specifies a function that initializes the following parameters:

D3D12_ROOT_PARAMETER &rootParam

UINT num32BitValues

UINT shaderRegister

(opt) UINT registerSpace = 0

(opt) D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL

static inline InitAsConstantBufferView(D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Specifies a function that initializes the following parameters:

D3D12_ROOT_PARAMETER &rootParam

UINT shaderRegister

(opt) UINT registerSpace = 0

(opt) D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL

static inline InitAsShaderResourceView(D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Specifies a function that initializes the following parameters:

D3D12_ROOT_PARAMETER &rootParam

UINT shaderRegister

(opt) UINT registerSpace = 0

(opt) D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL

static inline InitAsUnorderedAccessView(D3D12_ROOT_PARAMETER &rootParam, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Specifies a function that initializes the following parameters:

D3D12_ROOT_PARAMETER &rootParam

UINT shaderRegister

(opt) UINT registerSpace = 0

(opt) D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL

inline InitAsDescriptorTable(UINT numDescriptorRanges, const D3D12_DESCRIPTOR_RANGE* pDescriptorRanges, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Specifies a function that initializes the following parameters:

UINT numDescriptorRanges

D3D12_DESCRIPTOR_RANGE* pDescriptorRanges

(opt) D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL

inline InitAsConstants(UINT num32BitValues, UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Specifies a function that initializes the following parameters:

UINT num32BitValues

UINT shaderRegister

(opt) UINT registerSpace = 0

(opt) D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL

inline InitAsConstantBufferView(UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Specifies a function that initializes the following parameters:

UINT shaderRegister

(opt) UINT registerSpace = 0

(opt) D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL

inline InitAsShaderResourceView(UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Specifies a function that initializes the following parameters:

UINT shaderRegister

(opt) UINT registerSpace = 0

(opt) D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL

inline InitAsUnorderedAccessView(UINT shaderRegister, UINT registerSpace = 0, D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL)

Specifies a function that initializes the following parameters:

UINT shaderRegister

(opt) UINT registerSpace = 0

(opt) D3D12_SHADER_VISIBILITY visibility = D3D12_SHADER_VISIBILITY_ALL

Requirements

Header
D3dx12.h

See also

D3D12_ROOT_PARAMETER

Helper Structures for D3D12