D3DXPreprocessShaderFromResource function

Preprocesses a shader resource without performing compilation. This resolves all #defines and #includes, providing a self-contained shader for subsequent compilation.

Note

Instead of using this legacy function, we recommend that you use the D3DPreprocess API.

 

Syntax

HRESULT D3DXPreprocessShaderFromResource(
  _In_        HMODULE       hSrcModule,
  _In_        LPCSTR        pSrcResource,
  _In_  const D3DXMACRO     *pDefines,
  _In_        LPD3DXINCLUDE pInclude,
  _Out_       LPD3DXBUFFER  *ppShaderText,
  _Out_       LPD3DXBUFFER  *ppErrorMsgs
);

Parameters

hSrcModule [in]

Type: HMODULE

Handle to the module that holds the shader resource. If this value is NULL, the current module will be used.

pSrcResource [in]

Type: LPCSTR

String that represents the name of the resource in the module.

pDefines [in]

Type: const D3DXMACRO*

An optional NULL terminated array of D3DXMACRO structures. This value may be NULL.

pInclude [in]

Type: LPD3DXINCLUDE

Optional interface pointer, ID3DXInclude, to use for handling #include directives. If this value is NULL, #includes will either be honored when compiling from a file or will cause an error when compiled from a resource or memory.

ppShaderText [out]

Type: LPD3DXBUFFER*

Returns a buffer containing a single large string that represents the resulting formatted token stream.

ppErrorMsgs [out]

Type: LPD3DXBUFFER*

Returns a buffer containing a listing of errors and warnings that were encountered during the compile. These are the same messages the debugger displays when running in debug mode. This value may be NULL.

Return value

Type: HRESULT

If the function succeeds, the return value is D3D_OK. If the function fails, the return value can be one of the following: D3DERR_INVALIDCALL, D3DXERR_INVALIDDATA, E_OUTOFMEMORY.

Requirements

Requirement Value
Header
D3DX9Shader.h
Library
D3dx9.lib

See also

Shader Functions

D3DXPreprocessShaderFromFile

D3DXPreprocessShader