Gets the sampling position (x,y) for a given sample index.

float<2> GetRenderTargetSamplePosition( in int<1> Index


Item Description
[in] A zero-based sample index.

Return Value

The (x,y) position of the given sample.


Use this function and GetRenderTargetSampleCount to find out the number and position of the sampling locations for a render target.

Minimum Shader Model

This function is supported in the following shader models.

Shader Model Supported
Shader Model 4 and higher shader models yes
Shader Model 3 (DirectX HLSL) no
Shader Model 2 (DirectX HLSL) no
Shader Model 1 (DirectX HLSL) no

See also

Intrinsic Functions (DirectX HLSL)