4. Sharing object movements with multiple users
In this tutorial, you will learn how to share the movements of objects so that all participants of a shared experience can collaborate and view each other's interactions.
- Configure your project to share the movements of objects
- Learn how to build a basic multi-user collaborative app
Preparing the scene
In this section, you will prepare the scene by adding the tutorial prefab.
In the Project window, navigate to the Assets > MRTK.Tutorials.MultiUserCapabilities > Prefabs folder and drag the TableAnchor prefab onto the SharedPlayground object in the Hierarchy window to add it to your scene as a child of the SharedPlayground object:
Configuring PUN to instantiate the objects
In this section, you will configure the project to use the Rover Explorer experience created during the Getting started tutorials and define where it will be instantiated.
In the Project window, navigate to the Assets > MRTK.Tutorials.MultiUserCapabilities > Resources folder.
In the Hierarchy window, expand the NetworkLobby object and select the NetworkRoom child object, then in the Inspector window, locate the Photon Room (Script) component and configure it as follows:
- To the Rover Explorer Prefab field, assign the RoverExplorer_Complete_Variant prefab from the Resources folder
With the NetworkRoom child object still selected, in the Hierarchy window, expand the TableAnchor object, then in the Inspector window, locate the Photon Room (Script) component and configure it as follows:
- To the Rover Explorer Location field, assign the TableAnchor > Table child object from the Hierarchy window
Trying the experience with shared object movement
If you now build and deploy the Unity project to your HoloLens, and then, back in Unity, press the Play button to enter Game mode while the app is running on your HoloLens, you will see the object move in Unity when you move the object in HoloLens:
You have successfully configured your project to synchronize object movements so users can see the objects move when other users move them. In the next tutorial, you will implement functionality to align the experience in the physical world. This will ensure the users see each other in their actual physical location, and so the objects appear in the same physical position and rotation for all users.