Windows speech package — MRTK3
The Windows Speech package adds
WindowsPhraseRecognitionSubsystem to your project, which offers phrase recognition capabilities on Windows and UWP platforms. As a MRTK
PhraseRecognitionSubsystem, the subsystem can work with
SpeechInteractor to trigger select events on
StatefulInteractables based on the settings of the interactables. You can also register arbitrary
UnityActions to a keyword of your choice so that the action will be invoked when such word is said.
For general information on
PhraseRecognitionSubsystem in MRTK, refer to the documentation.
As the name suggests,
WindowsPhraseRecognitionSubsystem only works on the Windows standalone and UWP platforms.
Setup and Usage
Please refer to the Setup and Using PhraseRecognitionSubsystem sections of the
PhraseRecognitionSubsystem article. Note that for
WindowsPhraseRecognitionSubsystem, a configuration asset is not needed; the only capability needed in player settings is "microphone".
Submit and view feedback for