Windows speech package — MRTK3
The Windows Speech package adds WindowsPhraseRecognitionSubsystem
to your project, which offers phrase recognition capabilities on Windows and UWP platforms. As a MRTK PhraseRecognitionSubsystem
, the subsystem can work with SpeechInteractor
to trigger select events on StatefulInteractable
s based on the settings of the interactables. You can also register arbitrary UnityAction
s to a keyword of your choice so that the action will be invoked when such word is said.
For general information on PhraseRecognitionSubsystem
in MRTK, refer to the documentation.
Note
As the name suggests, WindowsPhraseRecognitionSubsystem
only works on the Windows standalone and UWP platforms.
Setup and Usage
Please refer to the Setup and Using PhraseRecognitionSubsystem sections of the PhraseRecognitionSubsystem
article. Note that for WindowsPhraseRecognitionSubsystem
, a configuration asset is not needed; the only capability needed in player settings is "microphone".
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