ID3D12Debug2 interface

Adds configurable levels of GPU-based validation to the debug layer.


The ID3D12Debug2 interface inherits from the IUnknown interface.


The ID3D12Debug2 interface has these methods.

Method Description
ID3D12Debug2::SetGPUBasedValidationFlags This method configures the level of GPU-based validation that the debug device is to perform at runtime.


Target Platform Windows
Header d3d12sdklayers.h

See also

Debug Layer Interfaces IUnknown