ICallUnmarshal interface (callobj.h)

Is used on the server (receiving) side of a remote invocation. An appropriate instance of ICallUnmarshal can be used to transform back into a call frame a method invocation previously marshaled by a call to ICallFrame::Marshal on the client (sending) side. After such a reconstituted call frame is obtained, the call can be carried out on an actual object using ICallFrame::Invoke.

Inheritance

The ICallUnmarshal interface inherits from the IUnknown interface. ICallUnmarshal also has these types of members:

Methods

The ICallUnmarshal interface has these methods.

 
ICallUnmarshal::ReleaseMarshalData

Releases resources that may be held by interface pointers residing in a packet of marshaled data. This method finds all interface pointers in the packet and calls the CoReleaseMarshalData function on each interface pointer.
ICallUnmarshal::Unmarshal

Turns a marshaled packet of data back into an activation record that can then be invoked or manipulated in some other way.

Requirements

Requirement Value
Minimum supported client Windows 2000 Professional [desktop apps only]
Minimum supported server Windows 2000 Server [desktop apps only]
Target Platform Windows
Header callobj.h