ID2D1Geometry::CombineWithGeometry(ID2D1Geometry*,D2D1_COMBINE_MODE,constD2D1_MATRIX_3X2_F&,FLOAT,ID2D1SimplifiedGeometrySink*) method (d2d1.h)

Combines this geometry with the specified geometry and stores the result in an ID2D1SimplifiedGeometrySink.

Syntax

HRESULT CombineWithGeometry(
  ID2D1Geometry               *inputGeometry,
  D2D1_COMBINE_MODE           combineMode,
  const D2D1_MATRIX_3X2_F &   inputGeometryTransform,
  FLOAT                       flatteningTolerance,
  ID2D1SimplifiedGeometrySink *geometrySink
);

Parameters

inputGeometry

Type: [in] ID2D1Geometry*

The geometry to combine with this instance.

combineMode

Type: [in] D2D1_COMBINE_MODE

The type of combine operation to perform.

inputGeometryTransform

Type: [in] const D2D1_MATRIX_3X2_F &

The transform to apply to inputGeometry before combining.

flatteningTolerance

Type: [in] FLOAT

The maximum error allowed when constructing a polygonal approximation of the geometry. No point in the polygonal representation will diverge from the original geometry by more than the flattening tolerance. Smaller values produce more accurate results but cause slower execution.

geometrySink

Type: [in] ID2D1SimplifiedGeometrySink*

The result of the combine operation.

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

Requirement Value
Minimum supported client Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1.h
Library D2d1.lib
DLL D2d1.dll

See also

ID2D1Geometry