ID2D1Geometry::CombineWithGeometry(ID2D1Geometry*,D2D1_COMBINE_MODE,constD2D1_MATRIX_3X2_F&,FLOAT,ID2D1SimplifiedGeometrySink*) method (d2d1.h)
Combines this geometry with the specified geometry and stores the result in an ID2D1SimplifiedGeometrySink.
Syntax
HRESULT CombineWithGeometry(
ID2D1Geometry *inputGeometry,
D2D1_COMBINE_MODE combineMode,
const D2D1_MATRIX_3X2_F & inputGeometryTransform,
FLOAT flatteningTolerance,
ID2D1SimplifiedGeometrySink *geometrySink
);
Parameters
inputGeometry
Type: [in] ID2D1Geometry*
The geometry to combine with this instance.
combineMode
Type: [in] D2D1_COMBINE_MODE
The type of combine operation to perform.
inputGeometryTransform
Type: [in] const D2D1_MATRIX_3X2_F &
The transform to apply to inputGeometry before combining.
flatteningTolerance
Type: [in] FLOAT
The maximum error allowed when constructing a polygonal approximation of the geometry. No point in the polygonal representation will diverge from the original geometry by more than the flattening tolerance. Smaller values produce more accurate results but cause slower execution.
geometrySink
Type: [in] ID2D1SimplifiedGeometrySink*
The result of the combine operation.
Return value
Type: HRESULT
If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.
Requirements
Requirement | Value |
---|---|
Minimum supported client | Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps] |
Minimum supported server | Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps] |
Target Platform | Windows |
Header | d2d1.h |
Library | D2d1.lib |
DLL | D2d1.dll |
See also
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