ID2D1Geometry::Tessellate(constD2D1_MATRIX_3X2_F&,ID2D1TessellationSink) method (d2d1.h)

Creates a set of clockwise-wound triangles that cover the geometry after it has been transformed using the specified matrix and flattened using the default tolerance.

Syntax

HRESULT Tessellate(
  const D2D1_MATRIX_3X2_F & worldTransform,
  ID2D1TessellationSink     *tessellationSink
);

Parameters

worldTransform

Type: [in] const D2D1_MATRIX_3X2_F &

The transform to apply to this geometry.

tessellationSink

Type: [in] ID2D1TessellationSink*

The ID2D1TessellationSink to which the tessellated is appended.

Return value

Type: HRESULT

If this method succeeds, it returns S_OK. Otherwise, it returns an HRESULT error code.

Requirements

   
Minimum supported client Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1.h
Library D2d1.lib
DLL D2d1.dll

See also

ID2D1Geometry