ID2D1GradientStopCollection interface

Represents an collection of D2D1_GRADIENT_STOP objects for linear and radial gradient brushes.


The ID2D1GradientStopCollection interface has these methods.

Method Description
ID2D1GradientStopCollection::GetColorInterpolationGamma Indicates the gamma space in which the gradient stops are interpolated.
ID2D1GradientStopCollection::GetExtendMode Indicates the behavior of the gradient outside the normalized gradient range.
ID2D1GradientStopCollection::GetGradientStopCount Retrieves the number of gradient stops in the collection.
ID2D1GradientStopCollection::GetGradientStops Copies the gradient stops from the collection into an array of D2D1_GRADIENT_STOP structures.


Creating ID2D1GradientStopCollection Objects

To create an ID2D1GradientStopCollection, use the ID2D1RenderTarget::CreateGradientStopCollection method.

A gradient stop collection is a device-dependent resource: your application should create gradient stop collections after it initializes the render target with which the gradient stop collection will be used, and recreate the gradient stop collection whenever the render target needs recreated. (For more information about resources, see Resources Overview.)


The following example creates an array of gradient stops, then uses them to create an ID2D1GradientStopCollection.

// Create an array of gradient stops to put in the gradient stop
// collection that will be used in the gradient brush.
ID2D1GradientStopCollection *pGradientStops = NULL;

D2D1_GRADIENT_STOP gradientStops[2];
gradientStops[0].color = D2D1::ColorF(D2D1::ColorF::Yellow, 1);
gradientStops[0].position = 0.0f;
gradientStops[1].color = D2D1::ColorF(D2D1::ColorF::ForestGreen, 1);
gradientStops[1].position = 1.0f;
// Create the ID2D1GradientStopCollection from a previously
// declared array of D2D1_GRADIENT_STOP structs.
hr = m_pRenderTarget->CreateGradientStopCollection(

The next code example uses the ID2D1GradientStopCollection to create an ID2D1LinearGradientBrush.

// The line that determines the direction of the gradient starts at
// the upper-left corner of the square and ends at the lower-right corner.

if (SUCCEEDED(hr))
    hr = m_pRenderTarget->CreateLinearGradientBrush(
            D2D1::Point2F(0, 0),
            D2D1::Point2F(150, 150)),


Minimum supported client Windows 7, Windows Vista with SP2 and Platform Update for Windows Vista [desktop apps | UWP apps]
Minimum supported server Windows Server 2008 R2, Windows Server 2008 with SP2 and Platform Update for Windows Server 2008 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1.h

See Also