ID2D1DeviceContext::GetImageWorldBounds method (d2d1_1.h)
Gets the bounds of an image with the world transform of the context applied.
HRESULT GetImageWorldBounds( [in] ID2D1Image *image, [out] D2D1_RECT_F *worldBounds );
The image whose bounds will be calculated.
When this method returns, contains a pointer to the bounds of the image in device independent pixels (DIPs).
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
|S_OK||No error occurred.|
|E_OUTOFMEMORY||Direct2D could not allocate sufficient memory to complete the call.|
|E_INVALIDARG||An invalid parameter was passed to the returning function.|
The image bounds reflect the current DPI, unit mode, and world transform of the context. To get bounds which don't include the world transform, use ID2D1DeviceContext::GetImageLocalBounds.
The returned bounds reflect which pixels would be impacted by calling DrawImage with the same image and a target offset of (0,0). They do not reflect the current clip rectangle set on the device context or the extent of the context’s current target image.
|Minimum supported client||Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]|
|Minimum supported server||Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]|