ID2D1EffectContext::FindVertexBuffer method (d2d1effectauthor.h)
This finds the given vertex buffer if it has already been created with ID2D1EffectContext::CreateVertexBuffer with the same GUID.
HRESULT FindVertexBuffer( [in] const GUID *resourceId, [out] ID2D1VertexBuffer **buffer );
Type: const GUID*
The unique id that identifies the vertex buffer.
The returned vertex buffer that can be used as a resource in a Direct2D effect.
The method returns an HRESULT. Possible values include, but are not limited to, those in the following table.
|S_OK||No error occurred.|
|E_NOTFOUND||The requested vertex buffer was not found.|
|Minimum supported client||Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]|
|Minimum supported server||Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]|