ID2D1OffsetTransform interface (d2d1effectauthor.h)

Instructs the effect-rendering system to offset an input bitmap without inserting a rendering pass.

Inheritance

The ID2D1OffsetTransform interface inherits from ID2D1TransformNode. ID2D1OffsetTransform also has these types of members:

Methods

The ID2D1OffsetTransform interface has these methods.

 
ID2D1OffsetTransform::GetOffset

Gets the offset currently in the offset transform.
ID2D1OffsetTransform::SetOffset

Sets the offset in the current offset transform.

Remarks

Because a rendering pass is not required, the interface derives from a transform node. This allows it to be inserted into a graph but does not allow an output buffer to be specified.

Requirements

   
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1effectauthor.h

See also

I2D1DeviceContext::CreateOffsetTransform

ID2D1TransformNode