ID2D1RenderInfo interface (d2d1effectauthor.h)

Describes the render information common to all of the various transform implementations.

Inheritance

The ID2D1RenderInfo interface inherits from the IUnknown interface. ID2D1RenderInfo also has these types of members:

Methods

The ID2D1RenderInfo interface has these methods.

 
ID2D1RenderInfo::SetCached

Specifies that the output of the transform in which the render information is encapsulated is or is not cached.
ID2D1RenderInfo::SetInputDescription

Sets how a specific input to the transform should be handled by the renderer in terms of sampling.
ID2D1RenderInfo::SetInstructionCountHint

Provides an estimated hint of shader execution cost to D2D.
ID2D1RenderInfo::SetOutputBuffer

Allows a caller to control the output precision and channel-depth of the transform in which the render information is encapsulated.

Remarks

This interface is used by a transform implementation to first describe and then indicate changes to the rendering pass that corresponds to the transform.

Requirements

   
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Target Platform Windows
Header d2d1effectauthor.h

See also

IUnknown