D2D1_BLEND_DESCRIPTION structure (d2d1effectauthor.h)

Defines a blend description to be used in a particular blend transform.

Syntax

typedef struct D2D1_BLEND_DESCRIPTION {
  D2D1_BLEND           sourceBlend;
  D2D1_BLEND           destinationBlend;
  D2D1_BLEND_OPERATION blendOperation;
  D2D1_BLEND           sourceBlendAlpha;
  D2D1_BLEND           destinationBlendAlpha;
  D2D1_BLEND_OPERATION blendOperationAlpha;
  FLOAT                blendFactor[4];
} D2D1_BLEND_DESCRIPTION;

Members

sourceBlend

Specifies the first RGB data source and includes an optional preblend operation.

destinationBlend

Specifies the second RGB data source and includes an optional preblend operation.

blendOperation

Specifies how to combine the RGB data sources.

sourceBlendAlpha

Specifies the first alpha data source and includes an optional preblend operation. Blend options that end in _COLOR are not allowed.

destinationBlendAlpha

Specifies the second alpha data source and includes an optional preblend operation. Blend options that end in _COLOR are not allowed.

blendOperationAlpha

Specifies how to combine the alpha data sources.

blendFactor

Parameters to the blend operations. The blend must use D2D1_BLEND_BLEND_FACTOR for this to be used.

Remarks

This description closely matches the D3D11_BLEND_DESC struct with some omissions and the addition of the blend factor in the description.

Requirements

   
Minimum supported client Windows 8 and Platform Update for Windows 7 [desktop apps | UWP apps]
Minimum supported server Windows Server 2012 and Platform Update for Windows Server 2008 R2 [desktop apps | UWP apps]
Header d2d1effectauthor.h

See also

D2D1_BLEND

D2D1_BLEND_OPERATION