ID3D10Multithread interface

A multithread interface accesses multithread settings and can only be used if the thread-safe layer is turned on.


The ID3D10Multithread interface has these methods.

Method Description
ID3D10Multithread::Enter Enter a device's critical section.
ID3D10Multithread::GetMultithreadProtected Find out if multithreading is turned on or not.
ID3D10Multithread::Leave Leave a device's critical section.
ID3D10Multithread::SetMultithreadProtected Turn multithreading on or off.


This interface is obtained by querying it from the ID3D10Device Interface using IUnknown::QueryInterface.


Target Platform Windows
Header d3d10.h

See Also

Core Interfaces