ID3D10EffectPass::Apply method (d3d10effect.h)

Set the state contained in a pass to the device.

Syntax

HRESULT Apply(
  [in] UINT Flags
);

Parameters

[in] Flags

Type: UINT

Unused.

Return value

Type: HRESULT

Returns one of the following Direct3D 10 Return Codes.

Requirements

Requirement Value
Target Platform Windows
Header d3d10effect.h

See also

ID3D10Effect Interface

ID3D10EffectPass