ID3D10EffectShaderVariable::GetOutputSignatureElementDesc method (d3d10effect.h)

Get an output-signature description.

Syntax

HRESULT GetOutputSignatureElementDesc(
  [in] UINT                           ShaderIndex,
  [in] UINT                           Element,
  [in] D3D10_SIGNATURE_PARAMETER_DESC *pDesc
);

Parameters

[in] ShaderIndex

Type: UINT

A zero-based shader index.

[in] Element

Type: UINT

A zero-based element index.

[in] pDesc

Type: D3D10_SIGNATURE_PARAMETER_DESC*

A pointer to a parameter description (see D3D10_SIGNATURE_PARAMETER_DESC).

Return value

Type: HRESULT

Returns one of the following Direct3D 10 Return Codes.

Remarks

An effect contains one or more shaders; each shader has an input and output signature; each signature contains one or more elements (or parameters). The shader index identifies the shader and the element index identifies the element (or parameter) in the shader signature.

Requirements

   
Target Platform Windows
Header d3d10effect.h

See also

ID3D10EffectShaderResourceVariable Interface

ID3D10EffectShaderVariable